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Surviving mars shuttle hub
Surviving mars shuttle hub





They both build and repair structures, while also aiding in the transportation of resources in between depots. That’s why drones, are an important part of the colonization effort. But, if you feel like tempting fate, there’s nothing stopping you from picking only idiots and taking bets on how often they’ll break the buildings they’re assigned to.Įven after colonists land, most of their work will be done inside, or in the near vicinity of domes. Prioritizing perks like enthusiastic, which grants higher productivity when at high morale, or sexy, which increases the chances of having children, is arguably better than picking lazy people who are less productive at all times. Colonists can be handpicked, based on a couple of traits, and it’s best to do so, especially with the first batch. But it’s not just funding that needs to be taken into account, as rockets will take time to travel between the two planets. Balancing the available funding can prove important in keeping things afloat, since it provides emergency access to resources, should you need them. Rockets can be sent back and forth between Earth and Mars to export Rare Metals in exchange for funding, or to bring needed resources or colonists to the colony. Planning needs to go into production structures, alongside cables and pipes which give access to power and water/oxygen, as well as which sectors of the map to scan first, in hopes of revealing further resources. The first few steps usually involve extracting resources next to the rocket’s landing spot, in order to prepare for the upcoming dome that will house the first people on Mars. There’s a choice of leader which adds another layer of bonuses, such as making certain buildings not require power and maintenance, a logo and Mysteries, which are late-game events inspired by various sci-fi works. India, for example, allows building Medium Domes without researching them, while Europe gives extra funding for every researched technology. Sponsors also have different bonuses attached to them. Prior to setting off, you pick a Sponsor which determines the default amount of science you receive per Sol (that’s a Martian day), as well as the number of available rockets and initial funding. Shuttle hubs can also be used underground after the Under Ground Flight School tech is researched.Planning and preparation are key in maintaining a colony in Surviving Mars and, although it does stumble at times, Haemimont Games’ latest effort does a pretty good job of making one’s time on the Red Planet interesting. When built a shuttle hub has 3 shuttles and 3 more can be made from electronics and polymers.

surviving mars shuttle hub

They consume fuel to work and with upgrades can hold up to 6 resources or colonists. Shuttles can be used to transport resources and colonists around the entire map. Their groundbreaking drives can take off vertically from anywhere, without the need of a runway or a landing platform of any sort. Shuttles are optimized to traverse the low-density and low-pressure atmosphere of Mars.

surviving mars shuttle hub surviving mars shuttle hub

When not in use, they are stationed at Shuttle Hubs, where they are maintained and refueled. Shuttles are a safe and rapid transportation method for Colonists and infrastructure items between distant Domes and can also deliver resources reliably wherever needed - distance being irrelevant.







Surviving mars shuttle hub