


If your levelset uses custom assets, copy their folders from your user directoryĪnd paste them into my-addon-root (the root of where the addon is being created).If you made a worldmap, you have to put it in your my-addon-root /levels/ my-addon / as worldmap.stwm.Copy your levels (*.stl files) into the folder.Create a new directory hierarchy: my-addon-root /levels/ my-addon.Your name or acronym should be sufficient, forĮxample. This name will be used as file and directory name - the user won't get in ( images/, music/) to the archive's root directory, or package your addon manually. However, if you're using custom assets in your addon, you will either have to add their folders Since SuperTux 0.6.3, you can package addons in one click, using the "Package Add-on" option in the Once you've made these beautiful levels, you want to let the world see them.
#Supertux tux how to
To be able to do those things with a sequence of images, you need to use a sprite.įor information on how to create sprites, take a look at the Sprite documentation. Now, you can use the image file as it is, but it cannot be animated, nor do specific things on action. Paste your images into your folder/folders. If you're adding tilesets, you can use the images directory directly. If you wish to make additions to current image categories,Īvailable in SuperTux (take a look at DATA/images),Ĭreate a folder with the same folder name as your chosen category, as listed in DATA/images. In your SuperTux user directory, create a folder, named images.
#Supertux tux full
file - This is the full file name of your.The previous step, without the extension). music (using the file name of the track you pasted in Have to convert it to one of those extensions. You can now add music tracks into your folder/folders. Otherwise, create a new folder for your desired new category. If you wish to make additions to current music categories,Īvailable in SuperTux (take a look at DATA/music),Ĭreate a folder with the same folder name as your chosen category, as listed in DATA/music. This mini tutorial will mention it as DATA and looking at it is recommended,īecause of occuring examples on given directories and files. The data/ folder in the installation directory of SuperTux is helpful for this process,īecause the directories and files you need to create would look identical to the ones in With the rest of your addon's files, though. Custom Addon AssetsĬustom assets can be added to addons. You can use the in-game level editor to create levels and worldmaps. Then modify them using a text editor or the Scheme converter script into version 2 levels. Alternately, you could create 0.1.x levels and %APPDATA%\SuperTux\supertux2\ on Windows).ĭownload the SuperTux Editor. SuperTux 2 config directory ( ~/.supertux2/ on UNIX / Linux, You built SuperTux without libcurl), you can download the add-ons, If you cannot use the Add-on manager for some reason (for example if The process of updating the addons repository is documented at: While addon-src contains the levels in extracted form to make it

#Supertux tux zip
zip files that are downloaded by SuperTux, The addons are managed in two repositories:Īddons contains the.
#Supertux tux install
Where you can choose to install the currently available add-ons. Have an internet connection, and select “Add-ons” from the main menu, Include custom tilesets, which may give theseĪdd-ons can be downloaded from within SuperTux. Levels contributed by users or groups of users. Add-ons are extensions for SuperTux which are distributed
